* * * * * * * Source code for WolfDX v1.22 * * * * * * *

Some things I've placed in VERSION.H are bound to puzzle you, so I'll elaborate them.

DONT_SIT - This disables the code for Stationary dogs.  Necessary to run some parts of the Obects List in WolfDX's code.  This is made an option so that a SDL port of "Spear: Resurrection" will take a little less work.
WOLFDX - This enables WolfDX's new palette, uses the PC13 pic for half of the title screen, and also uses an extra VGAGRAPH chunk called "TFORTEENPIC".  The new chunk is specified in the GFXV_APO.H file.
HIRESFIX - This does *not* relate to 128x128 images.  It relates to the code using a 320x240 and 640x480 resolution.  It does some simple IF-based centering.
WALLSOUNDS - This enables the code that plays the wall-related Adlib sounds.
HIRES_GUNFIX - This fixes a bug in Hi-res mode where the range of the player's gunshots diminished too quickly with range.
SOUNDTOJUKEBOX - Currently non-functional.  It simply had the code replace the Sound option with Robert's Jukebox.  Never got it working.  :-(
FIXPIE - Thanks to BrotherTank, the raycastor doesn't show "gaps" in between the wall as frequently as before.
FFTHIRD - Not yet implemented, but reads the 3rd Plane of the map the same as Wolf4SDL's other Feature Flags.  I plan to use these flags for Par Times, choice of background music, and ambient sound effects.
SLOWFADE - Turns off the delay in the screen fading routine.  Good for user who reported overly slow fading on their systems.
WOLFDXDEMO - Enable the two-level version of the code.

If enabling one or more of these options doesn't seem to work, try Rebuild All.

- "Tricob".